The game-play follows the new model from the previous game, The Ark of Napishtim, with several improvements. Many things from the previous game were streamlined to keep the focus on the action as opposed to equipment and item management. For example, healing item and stat bonuses are no longer carried as items or accessories; instead, these bonuses are dropped from defeated enemies and are used upon pickup along with an experience bonus for attack combos. These bonuses are maintained through constant combat.
This article uses material from the Wikipedia article Ys: The Oath in Felghana, https://en.wikipedia.org/wiki/Ys:_The_Oath_in_Felghana, which is released under the Creative Commons Attribution-Share-Alike License 3.0, https://creativecommons.org/licenses/by-sa/3.0/.