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Wildlife Tycoon: Venture Africa

Release: 2005
French localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch. We also threw some small balance tweaks in the mix, mainly to make poking and siege strategies stronger, and added a few minor fixes and features.

Season 5

All ranked points have been reset to zero, again, season 5 has started! Eight players managed to get beyond 1000 points, this season: Congrats to Arilou, Gent, James, Imari, QQ, Melvinfro, Jakobi, and mocaccino!

Multiplayer Balance/Gameplay Changes

Commander: After standing still for a short time, any other team’s cloaked units and structures in a 3x3 area around the commander will be forced to uncloak for 1s. (Rallying allowed, burrowing resets the timer.) Visualization as seen in the GIF is off by default, but can be turned on in options (other).
Toad: Moves at the same speed on all kinds of terrain; still slowed down by Barbed Wire, Daze etc.
Pigeon: 4 tiles range (from 3).
Ferret: 6 DPS (from 5 DPS), 6 tiles vision range (from 5 tiles).
Chameleon: 32 HP (from 34 HP).
Badger: Rev up in 5s (from 6s) and rev down in 3s (from 2s).
Wolf: Buffs units for 10s (from 12s).
**Fox:* 12 DPS (from 11 DPS), 25 HP (from 24 HP), 6 tiles vision range (from 5 tiles).
Barbed Wire: 16 HP (from 18 HP).
Landmine: Gets triggered at 1 tile distance, again (from 0 tiles = same tile), 16 damage against a single target (from 18), including 2 damage in a 3x3 area (unchanged).
Machinegun: 28 HP (from 24 HP).
Artillery: 6 tiles vision range (from 5 tiles).
Lower max. amount of water on Old Mother Township maps.
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