War Wind

Release: 1996
The basic gameplay is very similar to other real-time strategy games such as the Warcraft series. The game will start with a clan leader, and usually some workers and a token defence force. The player would have to use those workers to build structures and mine for resources. The game did have some unique features. For example, in order to get any combat unit other than mercenaries, a worker had to be trained at a particular type of building. In order to receive a higher level combat unit, a lower level unit would have to be promoted at a specific facility. Additionally, units could be individually upgraded in a variety of areas such as speed, strength, resilience, stealth, and vision. The purpose for these micro upgrades was to encourage more strategic and smaller conflicts instead making players simply building up units and "steam rolling" the opposition.
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