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Volume

Release: 2015
Volume's gameplay has been designed by Bithell similar to the stealth elements of the Metal Gear Solid series. The game is presented in a top-down third-person view of the Volume simulation, showing a floor layout, Robert's avatar, and several guards and other antagonists that patrol the area. Several different variety of guards exist, each which have different patterns of movement and how they respond to seeing the player-character; such guards include archers that have a long range of vision, rogues that can see in a full circle around them, dogs that work by sense of smell and track the player by proximity, and automated turrets that react much faster than other guards.
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