TowerClimb is a difficult and rewarding procedurally generated platformer.
The game borrows elements from the roguelike genre. If you die, you stay dead. Every time you start a new game, you are a different man.
A different adventure awaits each man. You will never play the same level twice.
Run, Jump, Swim, and Fly your way up the tower's atmospheric and lethal worlds. Quick thinking and strategy will keep you alive.
The game is difficult, but rewards patience, skill, and most importantly, problem solving ability. Quite often, The game throws your character into dangerous situations which require you to think very carefully about your actions.
If you die, It's most likely the result of breaking under the pressure, making a foolish decision in the spur of the moment, or making a foolish decision in the past (wasting resources). The game involves a certain degree of resource management. Waste your blessings and you will perish.
Discover and use (or be killed by!) a variety of items on your quest.
Original atmospheric soundtrack inspired by the best SNES era music.
The first half of the game is fully playable when you pre-order.
(TowerClimb uses low-resolution graphics infused with hardware accelerated lighting effects and rendering capabilities. Gameplay runs at 60 frames per second.)