Race around in magic-infused go-karts with friends online (or 4 in local split-screen) to win shiny pebbles. Or try your hand at one of the arena modes where you pit yourself against your friends in close-quarters combat. Win pebbles and trade them for new vehicles and avatars to show off your success.
Each player has a number of spells at their disposal which can be used to inch closer to victory or stop opponents in their tracks.
There is now a map editor included along with Steam Workshop support allowing players to create and share new maps with the community.
The maps
There are 4 race tracks and 4 arenas as well as bonus maps with their own unique game modes.
Race tracks
Wild West - A "wild west" themed race track
Pirate Party - A lush, tropical race track featuring pirates and treasure
Boogie Bogs - A wide open track in a boggy marshland
Vicious Vikings - Full of snow and Vikings, a tighter race track with a lot of twists and turns
Arena maps
The pit - A desert themed arena
Dingy Dungeons - A dungeon with no escape
Ice Box - A harsh and icy wasteland
Pirate Island - A tropical island
Crate Town - A deserted military base
Special maps
Dungeon Dash - Dash through to the end of the map, avoiding all of the traps and obstacles along the way
Crash Test Studio - Training map with plenty of dummy targets to hit, learn your craft and hone your skills here
The game modes
Race modes
Race - Standard laps racing mode
Orbs of time - Complete laps whilst collecting orbs to stop the timer running out
Arena modes
Pebble rush - Collect squeaky chests full of pebbles, collect more than anyone else to win
Arena battle - Kills grant points, score the most kills to win
Pumpkin thief - Steal the pumpkin and hold it the longest to win
Ritual - Hold the ritual circle to gain points
Orbs of time - If the timer runs out - you die, stop other players collecting orbs to win.
Special modes
Dash - A bonus mode that will be included for the Dungeon Dash map, race to the end of the track avoiding obstacles along the way
The spells
The spell system consists of 4 schools of magic:
Arcane - used for slowing opponents
Fire - destroy your opponents, forcing them to stop for repairs
Nature - used for gripping opponents in place
Light - Heal or shield yourself. Also contains the rush spell, giving you a temporary speed boost
The 3 primary schools of Arcane, Fire and Nature come with 4 spells:
Arcane/Fire/Nature Ball - sends a ball of energy forward dealing maximum effect to a target (or targets) on hit
Arcane/Fire/Nature Beam - sends a beam of energy forward dealing effects per tick to a target (or targets) on hit
Arcane/Fire/Nature Blast - an area of effect wave centred on your kart, dealing effects to those near you
Arcane/Fire/Nature Storm - leave a storm behind you, stopping those attempting to catch up
Progression
After completing objectives you will be awarded pebbles, these can be traded in-game for new karts, avatars, FX trails and new dynamic menu backgrounds.