S.T.A.L.K.E.R.: Shadow of Chernobyl

Release: 2007
Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.
The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.
A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.
But for now… get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.
Key features:
Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
Freedom of movement around the storyline, limited only by the player’s will and abilities
The world of post-Soviet environment
Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
Atmosphere of eerie mystery and constant danger
Multiple game endings
System of weather effects and dynamic day & night shift
Photo-realistic graphics, adding to the game atmosphere immersion
Realistic ballistics, extensive arsenal of real weapon prototypes
Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
Extensive map editor possibilities for multiplayer gaming.
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