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Resident Evil 5

Release: 2009
Resident Evil 5 is a third-person shooter with an over-the-shoulder perspective.[7] Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles and grenade launchers, as well as melee attacks. Players can make quick 180-degree turns to evade enemies.[8] The game involves boss battles, many of which contain quick time events.[9]
As in its predecessor Resident Evil 4, players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time.[9] New features include infected enemies with guns and grenades,[8] the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real time during gameplay.[9] Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the D-pad.[7]
Resident Evil 5 is the first game in the Resident Evil series designed for two-player cooperative gameplay.[10] The first player controls Redfield, a former member of the fictional Special Tactics and Rescue Service (STARS) and current member of the BSAA, and a second player can control Alomar, who is introduced in this game. If a person plays alone, Alomar is controlled by the game's artificial intelligence (AI). When the game has been completed once, there is an option to make Alomar the primary character.[9] Two-player mode is available online or split-screen with a second player using the same console. A second player joining a split-screen game in progress will make the game reload the last checkpoint (the point at which the game was last saved); the second player joining an online game will have to wait until the first player reaches the next checkpoint, or restarts the previous one, to play.[7] In split-screen mode, one player's viewpoint is presented in the top half of the screen, and the other in the bottom half, but each viewpoint is presented in widescreen format, rather than using the full width of the screen, resulting in unused space to the left and right of the two windows.[8] If one player has critical health, only their partner can resuscitate them, and they will die if their partner cannot reach them. At certain points, players are deliberately separated. Players can trade items during gameplay, although weapons cannot be traded with online players.[7]
A version of the Mercenaries minigame which debuted in Resident Evil 3: Nemesis is included in Resident Evil 5.[11] This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies,[9] to score as many points as possible within the time limit.[12] The minigame multiplayer mode was initially offline only; a release-day patch needed to be downloaded to access the online multiplayer modes.[13] Mercenaries is unlocked when the game's story mode has been completed.[12]

This article uses material from the Wikipedia article Resident Evil 5,, which is released under the Creative Commons Attribution-Share-Alike License 3.0,
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