The game is in Early Access and is constantly being updated. It's worth noting that currently the whole team is 1 programmer(working overtime) and me doing everything else(fulltime). The only thing outsourced was the initial Chinese translation. So, as much as we would like to fix everything at once, it's simply not possible due to our limited manpower. So we have to be realistic with our possibilities and stick to the priorities and fix address them one by one, before moving on to the next fix/feature.
To make this easier and to check out what has been done, or what's the main focus of the closest update I'd recommend checking out the announcements on the Steam Community. This way you will know if a deal breaker has been addressed etc.
And please note: despite the 2d, sprite based enemies, Project Downfall might give the wrong impression of being a Doom clone. As much as I love the classic FPP's, Project Downfall's goal is to play differently: more like a fast paced action puzzle with lethal consequences. Bullets are really deadly here; both for you and the enemies.
And finally, the game is only available in English at the moment. A lot of text has been added since launch, hence making the initial Chinese and Polish translations incomplete. We hope to address this soon and update the whole text to be available in Chinese, Japanese (possibly also Russian and Polish), when possible.
BACKGROUND
The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.