Photograph's big secret is that it's not a puzzle game. It's five puzzle games.
The game is divided into five distinct stories, set in five different times and locations, A player will learn how to solve progressively difficult puzzles in one story, and then move to the next story which has completely different gameplay.
That's important because Photograph's other big secret is that it's not a puzzle game, it's a narrative game. The dioramas, the photographs, the sound, the voices, and the puzzles, come together to create a cohesive narrative experience that tells that specific story.
Maybe.
History
Why have a level select screen? Why not use that time and space to elevate a puzzle game and really tell a story? That's the problem that Photographs sets out to solve.
Features
Five unique stories
Beautiful Pixel Art Dioramas by Octavi Navarro to explore
Haunting full soundtrack by Ben Prunty
Create and expand the dioramas as you solve puzzles and reveal the story
A narrative adventure