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NEAR DEADline

Release: 2020
Originally made over the course of 37 consecutive full workdays. Don't crunch kids, we only did because the project was fun and the thrill of creating is what makes me happy :)

Nick has slept approximately 164 hours since production started
Brandon has consumed 127 cups of coffee during the production of this game
Mike exported the same 9 songs too many ****ing times before they looped properly
Work began late at night in July when Brandon committed to teaching Nick how to program
There are multiple endings! Well 2 good ones and a baaad
Play around in the main menu: it's got a full fledged drawing program with some secrets!


The drawing program built in the menu is fairly primitive with a basic brush, erase, clear, and screenshot tool. Depending on your CPU the game may lag with too many dots on screen.

W and S move your left paddle.
Up and Down move the right paddle.
Hit Space to slow time to your advantage.
Gamepads are supported!
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