The player reads through the story and schedules the protagonist's weekly lessons, in topics such as economy, foreign affairs, logistics, expression, military matters, self-defense, intrigues, doublespeak and magic. Based on those activities, Elodie increases her proficiency in various statistics. Additionally, during the weekend Elodie has free run of the castle and can choose an activity that alters her mood. She has four emotional axes, and her position on each determines her proficiency at learning certain topics: for instance, being "Willful" will help her master military and intrigue skills easier, but it will also hamper learning civil skills like royal demeanor. Once all three sub skills of a particular skill are raised to a certain point (around 30 each), Elodie gains an outfit that boosts that specific skill. Learning some skills unlocks additional weekend actions: for example, learning "Dance" allows her to attend balls, while "Reflexes" gives her the ability to play tennis.