The year is 420 a.c. (After Cataclysm). Whatever you knew as the Earth, no longer exists. Physics laws as you knew, no longer apply. Monsters, demons, and crazy robots are everywhere, only Hunters can survive this harsh environment and you are one of them.
It's a roguelite, so: levels, items, and everything is randomly generated. Level consists
of isolated islands connected via some sort of transportation: these open when you kill all enemies, standard stuff.
If you enjoy your typical roguelike experience, this is what you’ll find in I,DRACULA. Lots and lots of upgradeable
weapons, spells, perks, gadgets, devices and stuff, enemies, traps, special events and mystic shops. Permadeath – sure.
Different playable characters – definitely. We’re also working on adding some unique features,
one of them is local multiplayer deathmatch. Expect more info as we realize what we actually want there.
Shops & minishops provide you with cool stuff which can completely change the way the game works.
There are more than a hundred weapons in the game. You can equip up to 6 at the same time, and being smart about when and how to use them is the key.
Also, each one can be upgraded with different powers, thus ensuring endless replayability — there are literally hundred of possible combinations you can gain