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Halcyon 6: Starbase Commander

Release: 2016
Halcyon 6: Lightspeed Edition brings together the original Halcyon 6 base game along with all of the additional content (Combat and Customization, Diplomatic Diversions, Loot’em Up, and Morale Booster updates) released since launch in Sept 2016 as well as brand new Lightspeed Edition optimizations and features.

Features

Lightspeed Edition [LE] Streamlined Campaign: Greatly speeds up progression and tightens the campaign to an action and adventure packed 12 hrs depending on your play style and pace
[LE] Streamlined All Systems: For faster progression, including economy, starbase, resources, and officer levelling.
[LE] New Officer Progression System: With 6 subclasses, 3 Prestige classes, new skill tree, and over 20+ new Prestige/Epic powers.
[LE] New Ship Loadout and Config Screen: Will let you customize loadouts (and save them) for your ships just before entering combat
[LE] New Difficulty Mode: Called Vice Admiral and slightly increased difficulty across the board
[LE] Enhanced Combat: Includes 25+ new alien faction space combat abilities, more combos for both players and enemies, increased faction weaknesses and resistances, and other balancing tweaks
[LE] New UI Overhaul: Designed for greater readability and usability. Many many UI quality of life enhancements to all areas of the game, too many to list here. Halcyon 6
Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory.
Deep Tactical Combat: fight tactical ship or ground battles using a huge array of powers and combos to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources.
Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events.
Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Replayability: Each playthrough has players dealing with a new randomly generated derelict station, surrounding galaxy, crew recruits, and alien factions
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