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Gordian Quest

Release: 2020
Gordian Quest is best described as an old school RPG presented in a modern way. We are huge fans of old cult classics like Wizardry, Ultima, Dungeons and Dragons and Might and Magic. There is something charming about the old-school way of forming your team of heroes to go on adventures, accepting quests from NPCs, leading your heroes to engage in battles, making them stronger, mastering skills, forging new weapons and discovering powerful relics. In Gordian Quest, we have preserved all these elements – made better and fronted by more modern concepts such as deckbuilding, turn-based tactical combat, a skill-grid system, equipment crafting, procedural maps and uncovering deeper skills brought about by forging bonds among your heroes.

ROGUELIKE VS ROGUELITE

Internally, there has been some debate over what we could classify Gordian Quest as, and to be honest, the distinction can be a little fuzzy. We think that good games draw traits from different inspirations and genres, so we’re gonna call it as it is – a game that falls within the gray area, but offers something that we hope will satisfy both ends of the spectrum. The game offers multiple difficulties, and can be cranked up even further with hardcore mode – providing a satisfying, teeth-gritting permadeath experience for the fans who want it that way. If one chooses to, it can also be played more casually, where deaths simply mean respawning back in town. We will recognize runs of both nature in the future with leaderboards.

4 ACTS, 1 EPIC ADVENTURE

In our Early Access build, we introduce the first Act set in WESTMIRE. This is a complete adventure by itself that should offer hours of playtime and also serves as an introduction to the mechanics and lore of Gordian Quest. By the time we exit EA, we will have 4 Acts that truly test your tactical combat and resource management skills.

Each Act will be set in a different region of the world and will introduce a new mechanic or subsystem to the game. A never-ending dungeon that pushes you to your limit; A rolling fog of war that conceals nodes in the overworld; units that make their move in the world when you do; these will come with a bevy of all new skills, heroes, NPCs, items, events as part of our roadmap for the future.

These new mechanics will eventually all be rolled into an Endless Adventure mode, where you will be able to venture the many worlds in an interconnected manner and experience a unique take on everything the game has to offer.
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