Invasion
The Comm Industries Tower Ship has launched an assault on a Vori-controlled world, aiming a dangerous weapon at the ground far below. But the Vori Legion never comes to the battle unprepared, having previously installed powerful shields to protect their assets. Until the shield generators are destroyed, the Tower Ship’s cannon will be unable to damage its objectives.
From their starting point in the Tower Ship, Comm starfighters must descend through the planet’s atmosphere to target Vori shield generators on the ground. This may not be an easy task, as Vori bases are host to powerful anti-aircraft turrets that can shred a ship in seconds. Should the Comm succeed in taking down all the shields, their cannon will begin warming up to fire. Successfully firing the cannon means victory for the Comm.
For the Vori, losing shields isn’t automatically the end, as the Tower Ship’s warm-up phase leaves it vulnerable. Before the cannon fires, Vori fighters may fly into space and target the cannon itself. Even with no shields left on the ground, the Vori will have a few precious minutes to launch an all-out assault on the Tower Ship and steal victory from the Comm. Easier said than done!
Siege
In Siege, the defending team’s base houses a rare and valuable artifact. The attacking team must hack through security before they can take the payload for themselves. Defenders must prevent or intercept hacks.
Once all consoles are breached, the shield protecting the artifact vanishes, leaving the objective vulnerable to a full-on assault. To achieve victory, attackers must carry the artifact to one of their Extraction Zones, while defenders try to stop them until the timer runs out.
Domination
In Domination, opposing factions compete for control of the area. By capturing Control Posts on the map, players boost their team’s total capture score and open up additional team spawn locations for further conquest.
The longer a team holds a Control Post, the more points it earns. Victory goes to the team that first reaches the target points threshold.
Team Death Match
What shooter game would be complete without a little team-based mayhem? Two teams square off against each other. Your objective? Destroy all enemies!