Throughout the game, the player alternately controls four player characters (in chronological order: Brian Westhouse (only for the intro), Zoë, April, and Kian) from a third-person perspective to explore various locations, gather and combine items, and solve puzzles. This advances the story, which is told through cut scenes rendered by the game engine and dialogue with non-player characters.
The interface system is simplistic with no HUD aside from buttons which trigger various interactions (below) when available. The player can either interact directly with characters, or listen in via a remote system. It is possible to eavesdrop on certain conversations at a distance, although this is used rarely in the overall plot. Conversations have six options at the most, portrayed on the screen in a vaguely circular fashion. Inventory is a scrolling list on the bottom, with the option to either select, interact, examine, or return after selecting an item.
This article uses material from the Wikipedia article Dreamfall: The Longest Journey,
which is released under the Creative Commons Attribution-Share-Alike License 3.0,