Gameplay wise, Dragon’s Eye is a combination of exploration, combat, platforming, and light puzzle solving. I’ve really tried to create gameplay similar to the early Zeldas with dungeons and temples being a big part of the story and gameplay while still having a big world to explore with engagement happening around every corner. My design philosophy has always been, create a world full of things to see and explore, not over sized, empty areas where nothing happens.
Features
An Ever Changing Open World
The night is more dangerous than the day. The land becomes increasingly more dangerous with each passing day. Random weather changes.
Fast Paced Combat
Directional attacks, dodges, rolls, and blocks against fast attacking creatures. Fight with magical swords with flame, ice, and lightning enchantments.
Time is Running Out
Gonti, the dragon grows more powerful with each passing day. Purge the land of the evil and find the sword enchantments to weaken him.