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Crescent Hollow

Release: 2018
Crescent Hollow is an Action RPG, (2D Top Down Orthogonal).
"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks.

There are currently 4 classes to choose from: Airship Pirate, Ninja, Druid, or Dark Knight. All 4 classes have unique custom animations, have their own unique intro story, and wield around 4-6 powers for now.

Real-time action combat, (Every class has 4 powers except Ninja which has 6 powers currently). The Ninja and Airship Pirate have 4 melee attacks to unlock and the Dark knight and Druid have only 1 (Unlocked by default).

Harvest items from plants, trees, enemies, etc. Craft potions from the alchemy station, cook food from the campfire. Gather wood, stone, and ore to build your empire from the ground up (Resources are not required for build mode in BETA phase 1). The build system ties into the games main story quest, it will all make sense as you play.

Dynamic airship battle system that allows you to experience real-time combat in the skies.

30+ fully animated creatures in the game, some of them can be gained via quests and can be commanded with command scrolls, then summoned at the barracks. (*not all enemies can be turned into party units. (Currently only green slime, wolf, & bear are commandable) When you buy command scrolls at the barracks, and then use a command scroll, it has a 15% chance of sucking the soul of special enemies in, then it turns into a command card. From there you can summon that particular creature at the barracks. Did we mention plenty of crazy bosses to fight!

Three controllable party members called "Party Units", mix and match them, level them up. The barracks buildings can be found in any major Empire or town, and is used to summon your party units. *Each class starts off with their own unique party units that either start with them based on quest or can be summoned at the barracks.

Experience combat with up to four friends local COOP.

About a dozen biomes, each highly detailed and fleshed out. Multiple overworld maps. Explore the islands of the seas and the skies.

The day/night cycle is connected to a global clock. There is also a calendar that keeps track of the day of each month so that events can be triggered with a future release. As day turns into night it becomes especially dangerous as there are exclusive nighttime creatures that spawn all throughout the world.

Complex, yet comprehensive stat system, complete with resists for player, party and enemy.

ATTRIBUTES:

STRENGTH – Multiplies melee damage

INTELLIGENCE – Multiplies Magic/Elemental damage

VITALITY – Health Pool and Regen

ENDURANCE – Stamina Pool and Regen

WISDOM – Mana Pool and Regen

AGILITY – Movement Speed

DEXTERITY – Attack Speed

Current Resists: Fire, Ice, Water, Lightning, Earth, Air, Dark, Light
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