January 1975, you have created your video game company. You are renting a tight place that allows you to dev your first game. Quickly, your games are successful and you already have to move,
but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game. Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company. Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game