A FPS with Rogue-like elements. Features a random level generator and collectable items with passive effects.
Random Level Generator:
Every level of every game you play will be different.
Foes:
These are the enemies who will kill you.
Weapons:
These are your tools of survival.
Items:
Collect these to improve your chances at survival. Item effects can stack multiple times increasing their effect.
Health: Recover 10 HP.
Heart: Increase your Max Health value by 10 points.
Shield: Increase your Max Energy Shield value by 10 points.
Incendiary Rounds: Set your foes on fire for 4 seconds; Foes burn for 1 HP per stack per second; Foes already on fire burn for an additional 10% of your total stack value per hit.
Biohazard: Chance to leave a poisonous cloud on hit; Foes within radius are damaged for 5 HP per stack per second; Radius is 5 feet + 2 feet per additional stack.
Lightning Bolt: Increase your movement speed by 5% of your current value.
Armor: Increase your damage reduction by 3% per stack.
Dagger: Increase your life leech by 10% per stack.
Revive: Gain an extra life; Each revival halves your current Max Health value per use.
Magnet: Collectibles are now attracted to you within radius; Radius is 5 feet per stack.
Over Clocked Shield: Reduce your shield delay and shield recovery by 15%.
Medic: Increase your health regeneration by 1 HP per stack per second.
Ammo:
Don't run out!