BeatAim is a rhythm game designed for FPS players with AI generated maps. FPS trainers like Kovaak's are pretty good but quickly become boring and repetitive. 2d games like osu! are amazing but have limited content. BeatAim has been developed over last 2-3 years in my free time. After testing many solutions I've finally found the perfect one. Not only it is possible to open any music but also to deeply customize map generation and choose between infinite amount of difficulties. Every gameplay new map is randomly created based on the song. This makes reflex more important than memory - opposite to other rhythm games.
Features
Slowly Beat Aim is evolving from simple aim trainer to fully featured game:
4 targets types - click, slider (tracking aim), slider with invisible path, WASD arrows (to prevent players from using keyboard to shoot)
15 music maps
3 guns - 2 pistols and 1 LMG
scaled difficulty - every map has infinite amount of difficulties, choose one to match your skill
rankings - compare your skill to other players
esports - Monthly Leagues with VIPs and $$ to win
creativity - Monthly Mapping competition with VIPs and $$ to win
progression system - earn BeatCoins by playing the game to unlock new guns and soon also skins
daily quests - earn special materials and use them to craft new guns
battle pass - soon small battlepass will be available to everyone that bought the game
VIP Features
map generator - open any song (wav, ogg, partial mp3 support), configure 14+ parameters and create your favorite maps
~200 Steam Workshop maps - share and download user's made maps
cusotm leaderboards - every custom maps gets its own leaderboard
founder role on discord
access to all the planned content added in the future (season battle passes, multiplayer)