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Battlefield Vietnam

Release: 2004
Battlefield Vietnam has the same point by point objectives of Battlefield 1942; in most maps, the objective is to take Control Points around the map to enable friendly players and controllable vehicles to spawn. Like other Battlefield games, Spawn tickets play a vital role for defeat of a Team. Battlefield Vietnam features a revolutionary form of asymmetrical warfare gameplay. The two teams (American or Vietnamese) are given wildly different kits and vehicles, making the U.S. rely more on heavy vehicles and the Vietnamese rely more on infantry tactics. The U.S., for instance, will get heavy tanks, helicopters, and bombers, while the Vietnamese are forced to rely on anti-tank/anti-aircraft weapons in order to stop the American side. This gameplay was intended to reflect the actual conditions of the war. The inclusion of a "Sipi Hole" for the Vietnamese – effectively a mobile spawn point, representative of the vast tunnel networks the Vietnamese used in the actual war – did a great deal to balance the gameplay.
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