Welcome to Victusia, where the members of the elite Battle Chef Brigade are revered for their ability to skillfully take down monsters and transform their kills into delicious cuisine! But getting in isn't easy; chefs from across Victusia must vie for their spot in a high stakes competition. Follow two contestants, Mina and Thrash, as their journeys through the tournament unfold. In order to become a Brigadier you'll need to hunt monsters with combo-based attacks and prepare your freshly-caught ingredients in puzzle-based cooking challenges to serve up winning dishes to the judges – all while the round clock ticks down.
History
Battle Chef Brigade is the type of game that we quit out jobs to make, even if we didn't know it at the time. The game's genesis was in the communal lunch breaks we'd take while pitching game ideas for Trinket's third title. These meals would often take place around the TV, which without fail was always tuned to a cooking show of some kind. At some point we realized that a game about cooking that did justice to the creative fire of talented chefs was way better than any of the ideas we'd yet had. From there we spent a lot of time prototyping Battle Chef Brigade's cooking. We wanted to create a mechanic that wasn't just rote recipes and steps, but we weren't really sure what that meant. Though it took far longer than we expected, each prototype was invaluable for nailing down which aspects of cooking could be nicely abstracted into clear, fun mechanics and which were too clunky. On the programming side, we've been able to keep building on our years of industry experience. Integrating new characters, foods, and chef challenges will be a straightforward process since we've been preparing for them all along. We invested a good chunk of our time building a robust combat system that integrates into our animation tools. Our biggest remaining tasks are related to our illustrated, hand-animated art style. There are very few shortcuts to creating hand-drawn animations and environments. Our tools help smooth out the process, but each chef and monster still requires a lot of Photoshop time!
Features
Play as two chefs, brought to life with colorful illustrations and VO, in a charming campaign that’s equal parts old school brawler and combo puzzling, with a light sprinkling of RPG progression on top.
Welcome Ziggy, the Undead Necromancer Chef, now playable in Local Multiplayer, Break the Dishes, Survival, and Free Play.
Test your might against fellow Brigadiers with the addition of Local Multiplayer! Play as Mina, Thrash, and even Ziggy in an epic battle where YOU make all the rules. Who will come out on top?
Extra Modes that test your cooking prowess: Restaurant Rush, Break the Dishes, and Survival Mode leaderboards let you show off your culinary creations.
Hone your skills at your own pace in Free Play Mode and find the ultimate cooking combination.
Collect and enjoy the brilliant illustrations of Battle Chef Brigade in the Art Gallery.