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Battle Academy

Release: 2010
A turn-based strategy game like no other has landed.
Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned intorealistic AI behaviour, powering expertly crafted battles.
The game engine is also completely script-driven, allowing players to create their own missions and scenario in a simple and effective way.
The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers.
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