Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. This is a story intending to show all the complexity and ambiguity of moral choice. Good people often become rascals while inhumans behave more human-like than humans. This is the story of “angels” who after being given free will turned the life of humans into hell in the absence of a god. This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children.
Unique rogue-like storytelling in which each of the characters can die. Each of your decisions affects further plot development. Consequences may be immediate or come after a pretty long time. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. As in real life, it’s very hard to predict all the consequences of the choices you make. A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode. Remember: imprudent management of resources will lead to the death of the whole party.
Game features
Rogue-like storytelling
You'll constantly need to weigh every dialogue choice, double-think every decision, and manage your limited resources - because your mistake might make any of the characters perish forever. But even your party leader’s death will not lead to “game over”!
PVP and PVE multiplayer modes (PC only)
Live through the story and top the global ratings with your characters in the multiplayer mode. Unlock new characters and cards, upgrade them to build your own unique strategy and tactics. Create your own clans, join forces with friends and participate in the battles together.
A new approach to tactical strategies
A mix of turn-based strategy and card RPG, where the cards determine your strategy and the characters’ classes determine your tactics on the battlefield.
Smart AI that constantly learns exactly how to defeat you AI automatically adapts to your style of playing – you'll never be able to invent “imba” tactics or find that “invincible” team build.
Live music
The music of this project is the result of collaboration by these wonderful game composers: Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (who wrote the music for such projects as Bulletstorm, Painkiller, The Witcher, EVE Online, Call of Juarez and Shadow Warrior).
Scrupulously hand-drawn graphics
The illustrations are in the manner of old-school Disney cartoons and the creations of the Soviet animation studio “Soyuzmultfilm” of the 60s. Character animation in combat scenes are based on live actors’ motion capture.