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Armoured Commander II

Release: 2020
In Armoured Commander II, you play the role of a tank commander in World War II, leading your crew through a campaign in one of the major conflicts of the war. ArmCom2 features multiple campaigns set between 1939 and 1945, and hundreds of vehicles, guns, and infantry unit types. The terrain map for each combat day and the types of enemies you encounter are procedurally generated, which means that each playthrough of a campaign will bring new and unexpected challenges. Your commander and crew gain experience and can improve their stats and gain skills over time, but they are also vulnerable to injury and may be seriously wounded or killed during the course of a campaign.

Visual Style and Gameplay
The visual style of the game follows the roguelike approach of using a character set rather than bitmap graphics. All in-game displays are rendered using a modified and expanded Petscii character set, as used in the Commodore 64. This keeps the focus on the gameplay rather than on graphic effects. Sound effects are also generated using samples from the C64's SID sound chip.

The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can also save and continue your game at any point, and can have one saved game per campaign type. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed.

Current State of the Game
Armoured Commander II was previously released for free, but after version 3 new updates to game the will only be available through Steam. While the source code of the core game script will continue to be freely available, new content such as new campaigns and units will only be added to the Steam release. While there are already ten different campaigns and over one hundred unit types, my plan is to continue to expand the game after its initial release, adding new campaigns, nations, and so on. All future additions to the game will be free to anyone who has purchased the game.

Roadmap for the Future
After the initial Steam release, I plan on adding the following campaigns, including appropriate historical unit types, and new game mechanics for them where appropriate:

North Africa: British, German, American, Italian
Europe Eastern Front: German, Soviet
Italy: American, British, Canadian, German
Western Europe 1944-1945: German, British

If possible, I'd also like to expand the range of campaigns beyond this, to include the Pacific and South-east Asian theatres, and perhaps one day, earlier time periods like the Spanish Civil War, and later ones such as the Korean War.
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