Procedurally-generated locations
Each of your sessions will be unique for each level:
- In the first act of the player awaits the treacherous labyrinth of the Minotaur. Each time a random level is generated with different corridors, passages and paths. In a random order, traps and key points are added.
- In the second act (in development) the island will appear before you. We will not go into details, as this level is still in development, but in it every game will be unique.
Myths and legends
The basis of our game lay real myths and legends around the world. For example, in the first and second locations, we used the myths of Ancient Greece, only slightly changing them under the plot of our game.
A variety of monsters and items
At each level you are waiting for different, unlike each other monsters and objects. Minotaur, skeletons, gun, key and a lot more!