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American Conquest

Release: 2003
On the October 12th, 1492 a squadron of three battered ships was relentlessly driven by warm wind towards one of the Bahamian archipelago isles. That sunny day became the day of New World discovery and encounter with its inhabitants. The aborigines gave the uninvited guests a hearty welcome. The latter repaid them in kind, by generously bestowing glass beads and other trinkets on the natives. No words can be found to describe the joy of the newcomers when they took a closer look at the gifts from the locals: they were of pure gold. That could mean only one thing - these peaceful lands have faced an unprecedented disaster. It was not a desire to explore the globe that urged European rulers to outfit expeditions. It was a far cry from noble incentive that forced Columbus and many of his followers to make their way to the New World. These expeditions had only one goal: capture as much gold, silver, spices and slaves as possible, and the means to obtain this goal did not matter...

Epic real-time strategy with historical background
Captivating real-time battles with up to 16,000 units
Covers the era between 1492 and 1813
42 versatile missions in 8 thrilling campaigns e.g. Pizarro's Expedition, the War of Tecumseh, the Seven Years War and the American War of Independence
6 historical battles in multiplayer mode
9 separate single player missions
12 different nations and tribes: Spain, England, France, Aztecs, Incas, Mayas, Sioux, Delaware, Huron, Iroquois League, Pueblos, USA
Over 100 different units and 106 buildings
Tactical formations for infantry, cavalry and artillery using officers, drummers and standard bearers
Realistic artillery effects, including gunner squadrons transporting and loading canon, as well as detonating cannon balls
Fighting morale is influenced by victories, defeats, food supplies, equipment and mercenary pay
Apart from the wide range attacks, all shooting units can fight with swords and knives (Cold Steel Attack)
All buildings can be attacked, occupied and defended by troops
Fortresses, forts and log cabins provide defensive advantages; units can also be accommodated and trained there
Map scaling provides an extensive overview of the fighting action through a unique zoom perspective
Huge maps and fascinating landscapes in four different climatic zones
Detailed animation of all movements, including loading of weapons
Intricate diplomacy system allows players to build alliances with neutral tribes to trade for warriors and raw materials
Natural environment can be used strategically: caves as hiding places or ambush starting points, hills extend the shooting range
Multiplayer mode for up to 7 players via LAN or the Internet: Deathmatch, historical battles, automatic championship system and global rating system, War For America
Detailed random maps in various sizes and with multiple settings for unlimited gaming fun
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