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Admiral Stepinski

Release: 2020
No "winning player will always win"
When a winning player captures a lot of planets and has a lot of connections between planets, losing players can steal from him or her by crossing the connections at any point.
No "building one big army"
Every ship costs maintenance every 10 sec so no place for Huge Army tactics.

Features

fast-paced tactics where radar is important
if you get too powerful at beginning, you will probably lose
40 maps
2 short single player campaigns, 2 short co-op campaigns for two players
5 factions
gatling turret, laser turret, rocket turret
gatling bullet hits calculated in real time
shields
5 types of ships
AI
online skirmish and 2 players co-op multiplayer [no lan multiplayer]
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