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A Chair in a Room : Greenwater

Release: 2016
WELCOME TO GREENWATER

In a brightly lit hospital, the bracelet says patient no. 6079, John Doe; this is all you know when you start your story in The Greenwater Institute. Dark visions bring your lucidity into question and only the doctor’s supply of medication can suppress those who wish to haunt you. Your cell holds souvenirs but no memories, and hidden notes help you unlock the dark events that led to you being institutionalised.
Pioneering design in room scale VR creates a seamless weave of interaction and rich environmental storytelling that leaves you wrapped up in exploration and tense psychological horror that is new and unique to VR - it takes guts to answer the ringing phone, peer through the window or go down to the basement.

Your descent into Greenwater takes you through a narrative spanning six chapters set in America’s Deep South. Drawing on elements of Southern Gothic, you must navigate derelict swamps and explore run-down motels in an investigation of institutional corruption, religious immorality and murder, which can only be unlocked by searching deep within your own psyche.
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